Dana MacKenzie – Danamacdesign






Dana MacKenzie – Danamacdesign


Since graduating from the Alberta College of Art and Design in Calgary in 1994 and completing a post-graduate program in Computer Animation at Sheridan College in 1996, Dana MacKenzie has been working as a professional illustrator and designer in both Canada and The United States within the videogame development industry, for the last 12 years. His games career has involved working with Electronic Arts Canada in Vancouver, Universal Studios in San Jose, Neversoft Entertainment in Los Angeles (makers of the ‘Tony Hawk’ and ‘Guitar Hero’ franchises), and Sony Computer Entertainment America in Bend, Oregon.


In recent years Dana has taken all of his professional experience in game development, and reinterpreted it back into his freelance illustration and design work, working with a range of clients from Tony Hawk Inc., Rise Up Interntational, Bravo Sports, Something Sacred, Kryptonics, Deschutes Brewing and Rage Films, to name a few. Focus has been on the development of apparel designs, skateboard graphics, fictional illustrations and traditional paintings.


Dana produces digital vector work in Adobe Illustrator, as well as traditional work using acrylics, spraypaint, china marker and ink on a variety of surfaces including pebbled art board, corrugated cardboard, canvas, and recycled metal sheeting.


This past summer Dana hosted his first art show in Bend, Oregon entitled “Skullz ‘n Skates”, based around his love of skulls as a creative theme, and his experience developing skate graphics for both videogames and real-world clients.







Check out Dana MacKenzie’s website at: http://www.danamacdesign.com/


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